Curated resources for product people
We bring you the smartest takes on Product Management that matter. Loaded with articles, videos, podcasts, and more, Product Manual is your essential guide to building remarkable products.
Made to Stick: Why Some Ideas Survive and Others Die
In Made to Stick, Chip and Dan Heath reveal the anatomy of ideas that stick and explain ways to make ideas stickier, such as applying the human scale principle, using the Velcro Theory of Memory, and creating curiosity gaps. Along the way, we discover that sticky messages of all kinds—from the infamous “kidney theft ring” hoax to a coach’s lessons on sportsmanship to a vision for a new product at Sony—draw their power from the same six traits.
100 Things Every Designer Needs to Know About People
This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play.
Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability
Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.
When, which … Design Thinking, Lean, Design Sprint, Agile?
A lot of people are — understandably so — very confused when it comes to innovation methodologies, frameworks, and techniques. Questions like: “When should we use Design Thinking?”, “What is the purpose of a Design Sprint?”, “Is Lean Startup just for startups?”, “Where does Agile fit in?”, “What happens after the <some methodology> phase?” are all very common questions.
When should you do a Product Design Sprint?
Everybody seems to be getting a little crazy about this whole Design Sprint thing! But a Design Sprint is a very intense process that just can't be done on a weekly basis (nor should it!) So, when should you do a Design Sprint then? When will your team get the most out of it? It's a question we get all the time... so we thought we'd answer it in a video!